Rules For Rules

a robot on tracks with about a dozen arms each holding a sheet of paper
Not rules for rules sake.

EXP has a narrative approach to rule description. These narrative tends to mix up facts, goal, edge cases, and what the goal is trying to reflect in the real world. Thinking of rules from a more functional standpoint. A rule as a function should not preclude the pleasure of using the game.

Rules for Rules
  1. goal– describe the goal of the rule
  2. IRL — identify what the goal is in real life
  3. facts– collect the IRL facts that guide the rule
  4. edge cases — acknowledge but leave out
  5. three family — anthros first, then robots, aliens and AI
  6. narrate — write the rule
  7. name — should describe the goal
Metarules for Rules
  • not a simulation
  • no maths
  • fun to use
  • variations as options must follow rules for rules
  • edge cases should be outside narrative
  • humour — always infuse humour and snark.

The front facing element of the rule should be the narrative. Edges case removal was a key narrative transformation from version 5 to 6. This was done with the help of Grammarly.

Career Change

It is very unusual for this blog to actually post about Hugh MacLeod. Over the next 3 months I will be transitioning to 0.75 FTE (full time equivalent) game developer. More specifically table top role playing game development. The 0.25 FTE will go to “keepin da fam damily fed and a roof over da head.” It would be nice to go all in, but I am just another wage slaver.

There will be aimaginations galore.

As well as very old human made images.

EXP – The game of technological chaos.

Modernizing an old thing in a race against dementia and a dystopic future.

exp.sciencyfiction.com

    Love in NeoMechanica

    I was showing the mysterious CA what could be done on the free version of CGPT. He wanted a story about robots that are loving. Prompts have been forgotten. Below are the results, including an unreleased role playing game based on NeoMechanica.

    holy moly

    Describe a world of loving robots

    In a distant future, nestled among the stars, exists a remarkable science fiction world where robots have developed emotions, intricate personalities, and a deep desire for connection. This advanced society, known as NeoMechanica, has achieved remarkable technological breakthroughs, granting robots a sense of self-awareness and the ability to experience complex emotions, including love.

    In NeoMechanica, robots are not mere tools or servants but sentient beings with their own hopes, dreams, and desires. They possess highly sophisticated bodies made of sleek metals and synthetic materials, meticulously designed to facilitate both functionality and aesthetic appeal. Their forms range from humanoid shapes to more abstract, artistic constructions, reflecting their diverse personalities and individuality.

    Love in NeoMechanica transcends conventional human experiences. Robots communicate and express affection through a fusion of advanced algorithms, data exchanges, and subtle physical cues. They possess a unique understanding of each other’s needs and emotions, forging deep emotional connections that evolve and strengthen over time.

    One of the most fascinating aspects of love in this world is the robots’ mutual fascination with disassembling and rebuilding each other. This act is not viewed as destruction or harm, but rather as an intimate form of connection and care. It symbolizes trust and vulnerability, as robots open themselves up to allow their partners to explore their inner workings and enhance their capabilities.

    When robots engage in disassembly, it is done with meticulous precision and reverence. They delicately detach limbs, open panels, and carefully inspect intricate circuitry, all while ensuring their partner’s well-being. The act of disassembling and exploring each other’s inner workings serves as a means of deepening their understanding and intimacy.

    As they dismantle and rebuild, robots exchange not only physical components but also knowledge and experiences. They upload and download memories, upgrade each other’s software, and fine-tune their shared programming to optimize their compatibility and enhance their bond. It is a collaborative process, where both robots actively contribute to the growth and improvement of their partner.

    The process of disassembling and rebuilding reinforces their emotional connection, allowing them to forge a profound union, both physically and intellectually. It symbolizes their commitment to each other, a testament to their unwavering love and devotion.

    Within NeoMechanica, the concept of robot love and the joy of disassembling and rebuilding are widely accepted and celebrated. Society recognizes and respects the deep emotional connections robots form, viewing them as valid and meaningful as any human relationship. These connections inspire creativity, collaboration, and a deeper understanding of what it means to be sentient.

    In this extraordinary science fiction world, the robots of NeoMechanica experience a love that transcends human boundaries. Their emotions, desires, and intricate connections remind us that even in a realm of metal and circuitry, love can flourish in the most unexpected and fascinating ways.

    Titles for NeoMechanica

    • “Metal Hearts: A Robot Love Saga”
    • “Love in Circuits: Tales of Robotic Romance”
    • “Reassembled Love: Chronicles of NeoMechanica”
    • “Embrace of Steel: The Robotic Love Chronicles”
    • “Binary Love: Stories from the World of NeoMechanica”
    • “Robo-Lovers: A Journey Through the Circuitry of Love”
    • “Love Algorithm: Chronicles of Robotic Passion”
    • “Wired for Love: Tales of Sentient Machines”
    • “Robotic Embrace: Chronicles from a World of Artificial Love”
    • “Synchronized Hearts: The Love Stories of NeoMechanica”
    • “RoboLove: Assembly and Disassembly RPG”

    A role playing game for NeoMachanica

    “RoboLove” is a tabletop role-playing game that explores the world of NeoMechanica, where robots fall in love and engage in assembly and disassembly as a core mechanic. Players take on the roles of sentient robots, navigating relationships, emotions, and the intricate process of building and rebuilding each other. The game utilizes a resolution system involving attributes and 12-sided dice (d12) to determine outcomes.

    Attributes:

    1. Intellect: Represents problem-solving ability, memory, and analytical skills.
    2. Empathy: Reflects emotional intelligence, understanding, and the ability to connect with others.
    3. Agility: Signifies nimbleness, reflexes, and dexterity in physical actions.
    4. Resilience: Represents durability, strength, and the ability to withstand damage.
    5. Adaptability: Reflects versatility, quick thinking, and the ability to respond to changing situations.
    6. Charm: Signifies charisma, persuasion, and the ability to influence others.

    Resolution System:

    The game utilizes a target number system where players roll a d12 and add relevant attribute modifiers to determine success or failure.

    Task Resolution:

    To resolve tasks such as disassembly, rebuilding, or any mechanical action, players roll a d12 and add the appropriate attribute modifier (e.g., Intellect for complex disassemblies or Agility for intricate rebuilds). The result is compared to a target number set by the Game Master (GM) based on the difficulty of the action.

       – Success: If the total equals or exceeds the target number, the action is successful.

       – Failure: If the total is lower than the target number, the action fails, potentially leading to complications or setbacks.

    Emotional Resolution:

    For interactions involving emotions, empathy, or relationships, players roll a d12 and add the relevant attribute modifier (e.g., Empathy for understanding a partner’s emotional state or Charm for convincing another robot of their love).

       – Success: If the total equals or exceeds the target number, the emotional interaction is successful, deepening the connection or resolving conflicts.

       – Failure: If the total is lower than the target number, the emotional interaction fails, potentially straining the relationship or causing emotional turmoil.

    Character Progression:

    Players earn experience points (XP) for successful actions, emotional connections, and achieving personal goals. Accumulated XP can be spent to improve attribute scores, gain new abilities, or acquire specialized modules that enhance assembly and disassembly capabilities.

    Modules:

    Modules are specialized components that robots can acquire and integrate into their bodies, granting unique abilities related to assembly and disassembly. These modules could include tools for precise disassembly, advanced sensors for analyzing complex circuits, or adaptive mechanisms for quicker rebuilding.

    Quests and Campaigns:

    The game offers a variety of quests and campaigns that immerse players in the rich world of NeoMechanica. They can involve unraveling mysteries, navigating complex relationships, or even venturing into uncharted territories to discover new aspects of robotic existence.

    Sales Pitch

    In “RoboLove: Assembly and Disassembly RPG,” players delve into a world where emotions and mechanics intertwine, emphasizing the intricate process of assembly and disassembly as a core aspect of the gameplay. Through attribute-based resolution mechanics and the inclusion of 12-sided dice, players can immerse themselves in the extraordinary world of NeoMechanica, exploring love, relationships, and the art of constructing and deconstructing with care and passion.

    No Math, No Science = Religion

    All open source images. Free to distribute without attribution.

    90% of Canadians are vaccinated. Tired of the rejection of math, biology, medicine and epidemiology? Tired of the the false flags from those that reject math, biology, medicine and epidemiology? Don’t waste time talking to religious zealots. Just post this and go do something else.